The system is not 100% stable, but it will probably be improved later Other changes and improvements for weapons Cannon - changed visuals, animated indicators added Sniper Rifle - updated materials, tweaked animations Plasma Gun - updated plasma projectile Minigun - updated mesh, ammunition belt added (also officially included into the 2.091 patch directly from the mod), animated screen added Weapon shots leave bullet holes on various surfaces (except for dynamic objects, such as destructible statues or crates) F.e., whereas Sam holds a single Double-barreled Shotgun with both hands, he will wield each of them with only one hand when using akimbo mode Proper combo-weapons first person view. Updated the hand mesh for the Double Shotgun įor this version, the mod was remade from the ground up. Now there are two Serious Sam 2 campaigns in the modification: "Renovation" (based on the original old levels from 2.070) and "2.091" (where you can play with Beam Gun) Fixed a bug that caused the controller to not work in the game Orc Soldiers' weapons no longer explode with a huge bang Klodovik now escapes a terrible fate and flies away Fixed the muzzle flash effect on the Double Shotgun, which remained on the weapon at low fps Fixed a bug where muzzleflash models still could stay on some weapons at low FPS īefore installing this new version of the mod, please delete files "Sam2Renovation.ini" and "ReplaceHistory.txt", which are located in folder "Serious Sam 2\Content\Sam2Renovation". A lot of other improvements and changes.Updated visuals for enemies, such as Kamikaze, T-Mech e.t.c. Proper combo-weapons first person view.Weapon shots leave bullet holes on various surfaces.Enemies gib in a much more satisfying way, with pools of blood left on the ground.Reworked and improved weapons' visuals and animations.Interface was remade to be closer to Serious Sam Xbox.
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