total weight, 850gp each), and in water resistant powder horns (2lbs. capacity, 20lbs total weight, 250gp each), large kegs (55lbs. Gun Powder can be purchased in small kegs (15lbs. Pellets (Blunderbuss only) – 10 rounds for 5gp – 1lb.Īn ounce of gun powder is needed to propel a bullet (or pellets) out of a gun. A small creature reduces the die to d4’s and a large creature increases the die to d8’s. After the first target is hit in any line all the lines behind stop. is 5 lines wide with all the lines dealing 1d6 damage. is 3 lines wide, the middle line deals 3d6 damage and the 2 outside lines deal 1d6 damage, the last 20ft. is 1 line that deals 5d6 damage, the second 20ft. – Pīlunderbuss – two handed/ranged – 550gp – 19-20x2 – 60ft. Musket – two handed/ranged – 500gp – small 2d6 – medium 2d8 – x4 – 150ft. Pistol – light/ranged – 250gp – small 2d4 – medium 2d6 – x4 – 50ft. A character may fire 1 barrel/round/point of BAB so, Rapid Shot may be applied to a turret firearm. Mounted characters may shoot any firearm while mounted but the mount must remain stationary for the mounted character to reload. *Note:* a character may fire a firearm that does not have all the barrels loaded. A character with Rapid Reload takes one-full-round action to reload 1-3 barrels of the firearm to which the feat applies in addition, a character may reload a single barrel as a standard action. Rapid Reload may be applied to any firearm but, like crossbows, it must be taken individual times for each type (musket, pistol, blunderbuss), in addition the prerequisites for Rapid Reload change to Weapon Proficiency (chosen type of firearm) when applying this feat to firearms. Proficient wielders may reload 1-2 barrels of any firearm as a full-round action, allowing a proficient wielder to reload a six barreled turret musket (see below) in three-full round actions it takes twice as long for a non-proficient wielder to reload a firearm. All guns are considered Masterwork and characters do not need to add the standard 300gp to the price.
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